Schools can punish their members for improper behavior by increasing the player's Discipline Value. Sell a kidnapped offline player to a NPC. (Points vary depending on target's Alignment Points)įinish a Forbidden Instance in a team that is labeled as Evil. (The victim's Strength must be ≥ Martial Intuition) Revive a Neutral, Heroic, or Lunatic player who is seriously injured. Spend Silver Coins to free an offline player from a shady contract.
The Alignments of Lunatic and Sinister can be reached with or without Confidence Points.Ĭonfidence is greater than 99 and Good is greater than Evil.Įvil is greater than 99 and less than twice the amount of Good.Ĭonfidence is greater than 99 and Evil is greater than Good.Įvil is greater than 99 and at least twice the amount of Good.Īlignment Points can be gained from both PvE and PvP activities:įinish an Influence Challenge in a team that is labeled as Heroic.įinish an Escort Mission in a team that is labeled as Heroic.įinish a Forbidden Instance in a team that is labeled as Heroic.ĭefeat a kidnapper and release the kidnapped player from the bag. There are three types of Alignment Points: Good, Evil, and Confidence. The ratio of Alignment Points determines the character's Alignment.